Name
Damage
Cri
Balance
Injury
Dura bility
Repair Costs
IceWand
4 ~ 10
13%
40%
0% ~ 0%
10
$ 2751
(92%)
$ 3668
(93%)
$ 5502
(95%)
【Low+0 High+0 Cri+0 Bal+0 Dur+0】
D-【Low+0 High+1 Cri+0 Bal+1 Dur+2】
D 【Low+0 High+1 Cri+1 Bal+2 Dur+3】
D+【Low+1 High+1 Cri+1 Bal+2 Dur+3】
C【Low+1 High+1 Cri+1 Bal+3 Dur+4】
C+【Low+1 High+1 Cri+2 Bal+4 Dur+4】
B【Low+1 High+2 Cri+2 Bal+4 Dur+4】
B+【Low+1 High+2 Cri+3 Bal+5 Dur+5】
A【Low+2 High+2 Cri+3 Bal+6 Dur+5】
A+【Low+2 High+2 Cri+4 Bal+7 Dur+5】
S【Low+2 High+2 Cri+4 Bal+8 Dur+5】
S+【Low+2 High+2 Cri+5 Bal+9 Dur+5】
X【Low+2 High+2 Cri+5 Bal+10 Dur+5】
Low
+1
+2
+3
High
+1
+2
+3
Cri
+1
+2
+3
Bal
-6
-8
-10
-12
Dur
+1
+2
+3
+4
Upgrades
Low Damage
High Damage
Cri
Balance
Low Injury
High Injury
Dura bility
evaporation
Magic Cost
Magic Chain
Pro ficiency
Upgrade costs
1 2 3 4 5
Ice Elemental control
-12%
15
$ 3800
Heulfryn style Ice Elemental control
+2
+2
-6%
16
$ 4900
Ice Elemental Resonance
-6%
22
$ 5200
Lassar style Ice Elemental Resonance
+4
-4%
18
$ 6200
Ice Elemental amplify 1
+6%
+1
10
$ 6200
Ice Elemental amplify 2
+12%
+2
25
$ 11300
Ice Elemental amplify 3
+20%
+3
44
$ 21700
Ice Elemental amplify 4
+30%
+4
76
$ 42100
Total
Low Damage
High Damage
Cri
Balance
Low Injury
High Injury
Dura bility
evaporation
Magic Cost
Magic Chain
Pro ficiency
Upgrade costs
~
%
%
% ~
%
$
Before
~
%
%
% ~
%
Damage:
* 4Hit =
After
~
%
%
% ~
%
Damage:
* 4Hit =
Use
~
%
%
% ~
%
Damage:
* 4Hit =
Cri:
* 4Hit =
Default
By Pro ficiency
By Upgrade costs
By Damage
By Cri
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Upgrades Save Card (0/10)