Name
Damage
Cri
Balance
Injury
Dura bility
Repair Costs
Claymore
28 ~ 55
5%
40%
0% ~ 0%
13
$ 463
(90%)
$ 2669
(95%)
$ 6372
(98%)
【Low+0 High+0 Cri+0 Bal+0 Dur+0】
D-【Low+0 High+1 Cri+0 Bal+1 Dur+2】
D 【Low+0 High+1 Cri+1 Bal+2 Dur+3】
D+【Low+1 High+1 Cri+1 Bal+2 Dur+3】
C【Low+1 High+1 Cri+1 Bal+3 Dur+4】
C+【Low+1 High+1 Cri+2 Bal+4 Dur+4】
B【Low+1 High+2 Cri+2 Bal+4 Dur+4】
B+【Low+1 High+2 Cri+3 Bal+5 Dur+5】
A【Low+2 High+2 Cri+3 Bal+6 Dur+5】
A+【Low+2 High+2 Cri+4 Bal+7 Dur+5】
S【Low+2 High+2 Cri+4 Bal+8 Dur+5】
S+【Low+2 High+2 Cri+5 Bal+9 Dur+5】
X【Low+2 High+2 Cri+5 Bal+10 Dur+5】
Low
+1
+2
+3
High
+1
+2
+3
Cri
+1
+2
+3
Bal
-6
-8
-10
-12
Dur
+1
+2
+3
+4
+8
+9
+10
+11
Upgrades
Low Damage
High Damage
Cri
Balance
Low Injury
High Injury
Dura bility
area
area damage
Pro ficiency
Upgrade costs
1 2 3 4 5
Weight Adjustment 1
+2
5
$ 1000
Weight Adjustment 2
+3
15
$ 3000
Weight Adjustment 3
+4
25
$ 5000
Weight Adjustment 4
+5
35
$ 7000
Blade Refinemen 1
+2
-1
-1
5
$ 6000
Blade Refinemen 2
+3
-1
-2
12
$ 10000
Blade Refinemen 3
+4
-2
-2
20
$ 15000
Blade Refinemen 4
+5
-2
-3
30
$ 20000
Blade Refinemen 5
+6
-3
-3
42
$ 25000
Weight Reduction
+3
20
$ 2000
Blade Edge Sharpening
+5
20
$ 2000
Hilt Change
+5
-5
30
$ 6000
Special upgrade 1
+80
45
$ 10900
Special upgrade 2
+20%
35
$ 11900
Elen's Enhancement
-10
+20
+20
-10
-5
90
$ 38700
Ferghus' Modification
-5
+5
-5
+5
70
$ 23900
Total
Low Damage
High Damage
Cri
Balance
Low Injury
High Injury
Dura bility
area
area damage
Pro ficiency
Upgrade costs
~
%
%
% ~
%
$
Before
~
%
%
% ~
%
Damage:
* 3Hit =
After
~
%
%
% ~
%
Damage:
* 3Hit =
Use
~
%
%
% ~
%
Damage:
* 3Hit =
Cri:
* 3Hit =
Default
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