Name
Damage
Cri
Balance
Injury
Dura bility
Repair Costs
Gladius
15 ~ 32
12%
59%
0% ~ 0%
13
$ 142
(90%)
$ 1196
(95%)
$ 2541
(98%)
【Low+0 High+0 Cri+0 Bal+0 Dur+0】
D-【Low+0 High+1 Cri+0 Bal+1 Dur+2】
D 【Low+0 High+1 Cri+1 Bal+2 Dur+3】
D+【Low+1 High+1 Cri+1 Bal+2 Dur+3】
C【Low+1 High+1 Cri+1 Bal+3 Dur+4】
C+【Low+1 High+1 Cri+2 Bal+4 Dur+4】
B【Low+1 High+2 Cri+2 Bal+4 Dur+4】
B+【Low+1 High+2 Cri+3 Bal+5 Dur+5】
A【Low+2 High+2 Cri+3 Bal+6 Dur+5】
A+【Low+2 High+2 Cri+4 Bal+7 Dur+5】
S【Low+2 High+2 Cri+4 Bal+8 Dur+5】
S+【Low+2 High+2 Cri+5 Bal+9 Dur+5】
X【Low+2 High+2 Cri+5 Bal+10 Dur+5】
Low
+1
+2
+3
High
+1
+2
+3
Cri
+1
+2
+3
Bal
-6
-8
-10
-12
Dur
+1
+2
+3
+4
+8
+9
+10
+11
Upgrades
Low Damage
High Damage
Cri
Balance
Low Injury
High Injury
Dura bility
Pro ficiency
Upgrade costs
1 2 3 4 5
Weight Adjustment 1
+2
6
$ 1000
Weight Adjustment 2
+3
9
$ 1200
Weight Adjustment 3
+4
12
$ 1500
Weight Adjustment 4
+5
15
$ 1800
Annealing 1
+1
+1
-2
15
$ 2000
Annealing 2
+2
+2
-4
25
$ 6000
Annealing 3
+3
+3
-6
35
$ 10000
Annealing 4
+4
+4
-8
45
$ 14000
Annealing 5
+5
+5
-10
55
$ 18000
Weight Reduction
+4
10
$ 3000
Blade Edge Sharpening
+4
10
$ 3000
Hilt Change
+6
-6
30
$ 2500
Nick's Enhancement
+15
+15
-10
-5
70
$ 27700
Ranald's Enhancement
+20
+20
-10
-10
-5
90
$ 34500
Nick's upgrade
+5
+5
-10
+5
60
$ 16200
Nerys' upgrade
-5
+5
-5
+10
75
$ 22100
Total
Low Damage
High Damage
Cri
Balance
Low Injury
High Injury
Dura bility
Pro ficiency
Upgrade costs
~
%
%
% ~
%
$
Before
~
%
%
% ~
%
Damage:
* 3Hit =
After
~
%
%
% ~
%
Damage:
* 3Hit =
Use
~
%
%
% ~
%
Damage:
* 3Hit =
Cri:
* 3Hit =
Default
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